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Scrum Mastery: Prepare for the Scrum.org™ PSM™ I Assessment

Illustrated cover for the course “Scrum.org Professional Scrum Master I (PSM I) Exam Prep”

Learn Scrum the way the Scrum Guide 2020 defines it, from empiricism and the Scrum Team's three accountabilities to the events, artifacts and commitments. Then practise on original scenario questions with explained distractors and a full 80-question, 60-minute mock, so you are ready to sit Scrum.org

Capable · 16 levels · 2 free · Created Oct 2026 · Professionally curated by levelupwith.com

What's inside

  1. Level 1: The PSM™ I Assessment and What Scrum IsFree
    [Understanding and Applying the Scrum Framework] Learn how the Professional Scrum Master™ I assessment works (80 questions, 60 minutes, 85% to pass, $200 an attempt, no course required, the free Scrum Open practice), read the notice that Professional Scrum Master and PSM are trademarks of Advanced Development Methods, Inc., d/b/a Scrum.org and that this independent course is not affiliated with or endorsed by Scrum.org and promises no pass, and see why Scrum is a lightweight framework rather than a full method, as the Scrum Guide 2020 (Ken Schwaber and Jeff Sutherland, CC BY-SA 4.0) describes it.
  2. Level 2: Empiricism, Its Three Pillars and Lean ThinkingFree
    [Understanding and Applying the Scrum Framework] Learn how Scrum rests on empiricism and lean thinking, and how transparency, inspection and adaptation depend on one another.
  3. Level 3: The Five Scrum Values in Practice
    [Understanding and Applying the Scrum Framework] Learn the five Scrum values (commitment, focus, openness, respect and courage) and how living them builds the trust that empiricism needs.
  4. Level 4: One Scrum Team: Size, Self-Management, Developers
    [Understanding and Applying the Scrum Framework] Learn that there is one Scrum Team, with no sub-teams or hierarchy, that it is self-managing and cross-functional, why it typically has 10 or fewer people, and what the Developers are accountable for, which corrects the myth of a separate Development Team.
  5. Level 5: The Product Owner and Scrum Master Accountabilities
    [Understanding and Applying the Scrum Framework] Learn how the Product Owner, one person and not a committee, is accountable for maximising value and managing the Product Backlog, and how the Scrum Master is accountable for Scrum's effectiveness as a true leader who serves, which corrects the myth that the Scrum Master is a manager.
  6. Level 6: The Sprint, Cancellation and the Sprint 0 Myth
    [Understanding and Applying the Scrum Framework] Learn that the Sprint is a container event of one month or less that holds every other event, what may and may not change during it, why only the Product Owner can cancel it, and why Sprint 0 and hardening Sprints are not part of Scrum.
  7. Level 7: Sprint Planning and the Daily Scrum
    [Understanding and Applying the Scrum Framework] Learn the purpose, timebox and attendees of Sprint Planning (why, what and how; up to 8 hours for a one-month Sprint) and of the Daily Scrum (a 15-minute event for the Developers to inspect progress toward the Sprint Goal).
  8. Level 8: The Sprint Review and Sprint Retrospective
    [Understanding and Applying the Scrum Framework] Learn that the Sprint Review is a working session with stakeholders, not a demo for sign-off (up to 4 hours for a one-month Sprint), and that the Sprint Retrospective is where the Scrum Team plans how to improve quality and effectiveness (up to 3 hours).
  9. Level 9: Product and Sprint Backlogs with Their Goals
    [Understanding and Applying the Scrum Framework] Learn the Product Backlog and its commitment, the Product Goal, ongoing Product Backlog refinement, and the Sprint Backlog with its commitment, the Sprint Goal, including who owns each and how each one changes.
  10. Level 10: Increment, Definition of Done, Many Teams
    [Understanding and Applying the Scrum Framework] Learn the Increment and its commitment, the Definition of Done, how several Scrum Teams on one product share one Product Backlog, one Product Owner and one integrated Definition of Done, and why burn-down charts and velocity are optional rather than required.
  11. Level 11: Building Self-Managing Teams
    [Developing People and Teams] Learn how a Scrum Master helps a team become self-managing and cross-functional by teaching, mentoring and coaching rather than directing, and when each stance fits.
  12. Level 12: Facilitation, Conflict and Impediments
    [Developing People and Teams] Learn how the Scrum Master facilitates events and decisions only as requested or needed, helps the team work through conflict, and causes impediments to be removed without taking over.
  13. Level 13: Serving the Product Owner and the Organisation
    [Developing People and Teams] Learn how the Scrum Master serves the Product Owner (Product Goal definition, Product Backlog techniques, stakeholder collaboration) and the organisation (leading Scrum adoption, removing barriers between stakeholders and Scrum Teams).
  14. Level 14: Product Value and Product Backlog Management
    [Managing Products with Agility] Learn how a Product Owner maximises product value by ordering, clarifying and making the Product Backlog transparent toward the Product Goal, and how the rest of the organisation must respect those decisions.
  15. Level 15: Forecasting, Releases and Stakeholders
    [Managing Products with Agility] Learn how to forecast and plan releases empirically from past results rather than fixed plans, release value any time an Increment is Done, and work with customers and stakeholders through transparency and the Sprint Review.
  16. Level 16: Timed Mock Exam: 80 Questions in 60 Minutes Timed mock
    [All focus areas] A timed mock of 80 original questions in 60 minutes with an 85% pass mark, drawn from every level and with each distractor explained, followed by the reminder that Professional Scrum Master and PSM are trademarks of Advanced Development Methods, Inc., d/b/a Scrum.org and that this course is independent, not affiliated with or endorsed by Scrum.org, and promises no pass.

Access

The first 2 levels are free with a free account. Every level, the podcast edition and the AI tutor come with All Access at £4.99/month or any Creator plan — see pricing.

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