LevelUpWith

Explore / Thriving as a Creative Freelancer in the Age of AI / Lesson 2

Lesson 2: How Generative AI Learns and Why Creatives Object

You'll learn in plain terms how generative models are trained on large collections of text, images and audio, and why consent, credit and compensation sit at the heart of the creative community's pushback.

Free to read, no account needed. Part of Thriving as a Creative Freelancer in the Age of AI.

By the end of this level you'll be able to

  • Describe in simple terms how training data shapes what a generative model can produce
  • Explain the three main creative concerns about training: consent, credit and compensation
  • Summarise the main arguments on both sides of the training debate fairly

Welcome back. Let's look under the bonnet

In Level 1 we looked at what AI is actually changing in creative work. Now we'll take on a question that comes up in almost every conversation between creatives: how do these tools learn to make things, and why are so many artists, writers and musicians angry about it?

First, a quick note. This course gives you general information, not legal advice. When something specific comes up in your own work, a qualified professional is the right person to ask.

Ready? Let's go.

Training: learning from a mountain of examples

Here's a question for you. How did you learn what a cat looks like? Nobody gave you a rulebook. You saw hundreds of cats, and over time your brain picked up the pattern.

Generative AI works in a loosely similar way, but at a scale that's hard to picture. A model is "trained" by showing it huge numbers of examples, like text, images or audio, and having it adjust millions or billions of internal settings until it gets good at predicting what tends to go with what.

Take an image generator. It's usually trained on pictures paired with text descriptions, so it learns that the words "golden retriever on a beach at sunset" go with certain shapes, colours and textures. One well-known public dataset, LAION-5B, released in 2022, contains about 5.85 billion image-and-text pairs gathered from across the web. It was used in building models such as Stable Diffusion.

Text models learn by predicting the next word, again and again, across vast amounts of writing. Music models do much the same thing with sound.

In simple terms, the process goes like this:

  1. Collect a huge amount of material, often by automatically "scraping" the public web.
  2. Pair it with labels or descriptions where needed.
  3. Train the model to spot and reproduce patterns, nudging its settings over countless rounds.
  4. Generate new output from those learned patterns when someone types a prompt.

Why training data matters so much

This is the key idea of the whole lesson: a model can only produce what its training data has taught it.

Think of it like a cook who has only ever tasted dishes from one cookbook. Their "new" recipes will still taste like that book. If a model has seen thousands of paintings by a living illustrator, it can produce images "in the style of" that illustrator. If it's never seen a particular style, it can't really imitate it.

That's why creatives care so much about what went in. Their portfolios, novels, photos and songs are often part of that mountain of examples. In most cases nobody asked them first.

The three Cs: consent, credit, compensation

So what exactly are creatives objecting to? A handy way to remember it is the "three Cs".

Consent. Was the creator asked? Most of the time, no. Work posted online to win clients or share with fans got swept into training sets automatically.

Credit. Is the creator acknowledged? An illustrator whose style shapes thousands of AI images usually gets no mention at all.

Compensation. Is the creator paid? Their work helps build commercial products, and in many cases they receive nothing, while those same products may compete with them for jobs.

You can see how this lands across different fields. A concept artist finds people prompting with her name. A session musician hears AI tracks that sound uncannily close to his. A copywriter is told a chatbot can "do it for free", and that chatbot learned from writing like his.

This pushback is organised and large. The "Statement on AI Training" says that unlicensed use of creative works for training generative AI is "a major, unjust threat" to creators' livelihoods, and tens of thousands of people have signed it, including Björn Ulvaeus, Kazuo Ishiguro and Max Richter. In February 2025, about 1,000 UK musicians released a silent album called Is This What We Want? as a protest. In the same month, UK newspapers ran front-page "Make It Fair" wraps.

The other side of the argument

Now, to understand this debate properly, you need to hear both sides. So what do AI developers and their supporters say?

Their first argument is that the model learns patterns rather than storing copies, much as a human art student studies the masters. Their second is about scale and practicality. In evidence to a UK House of Lords committee in December 2023, OpenAI said it would be "impossible" to train today's leading models without copyrighted material, because copyright covers nearly all modern human expression. They also point to wider benefits, like new tools, research and creative possibilities, and some offer opt-outs for creators.

Creatives answer back. A human student doesn't learn from billions of works in weeks and then produce on demand for millions of users. Opt-outs put the burden on the creator, and often only after training has already happened. And "it's impossible without your work" sounds to many like a strong reason to pay for that work, not to take it free.

So who's right? Honestly, that's still being argued in courts and parliaments, and we'll get to the law in later levels. What matters for you now is being able to explain both sides clearly and fairly. That makes you far more convincing when you talk to clients, peers or policymakers.

Your practical action

This week, pick one AI tool that's relevant to your field. Spend ten minutes finding out what it says publicly about its training data. Then jot down where it stands on each of the three Cs: consent, credit and compensation. You'll start to see the landscape much more clearly.

Key takeaways

  • Generative models learn patterns from huge collections of text, images and audio, and they can only produce what that data taught them.
  • Much training data was scraped from the web without asking creators.
  • Creative objections centre on the three Cs: consent, credit and compensation.
  • Developers argue that models learn rather than copy, that training at scale needs copyrighted works, and that the tools bring wider benefits.
  • Creatives reply that the scale is different, that opt-outs shift the burden onto them, and that essential work should be licensed and paid for.

A 6-question knowledge check follows this lesson in the app, free and without an account.

Keep going: levels 3 and 4 are free

Create a free account to open the next two levels, save your progress and pick up where you left off. No card needed.

Next: Level 3, Copyright Basics in the UK and the US.

Create a free account →See the whole course

More like this

  • Frida Kahlo: Pain, Passion, and Paintbrush

    Master the deep historical, political, and artistic layers of Frida Kahlo's life and masterpieces, moving from novice to world-class expert.

    Course · Arts · Arts & Culture · Expert · 30 levels · 4 free · Professionally curated by levelupwith.com

  • Reading the Screen: Film Appreciation for Adults

    Learn the language of film, from story structure, shots and camera movement to lighting, colour, editing, sound, performance and genre, using well-known films…

    Course · Arts · Arts & Culture · Capable · 20 levels · 4 free · Professionally curated by levelupwith.com

  • Write Your First Stories: Creative Writing from Zero

    Go from a blank page to finished, revised stories, memoir pieces and poems you're proud to share. You'll learn one craft element at a time through weak-then-im…

    Course · Arts · Arts & Culture · Capable · 18 levels · 4 free · Professionally curated by levelupwith.com

  • Pencil to Picture: Learn to Draw from Zero

    Go from 'I can't draw' to drawing what you see with confidence. Using just a pencil and paper, you'll learn to measure proportions, build convincing form and p…

    Course · Arts · Arts & Culture · Capable · 18 levels · 4 free · Professionally curated by levelupwith.com

  • Music Theory from Zero: Hear It, Read It, Write It

    Go from not reading a note to reading notation and rhythm, building scales, chords and progressions, recognising song forms by ear, and writing a simple song o…

    Course · Arts · Arts & Culture · Capable · 20 levels · 4 free · Professionally curated by levelupwith.com

  • Reading Paintings: From Renaissance to Modern Art

    Learn to stand before a famous painting, see how it was built, from the path your eye takes to the paint on the surface and the symbols in its corners, and pla…

    Course · Arts · Arts & Culture · Capable · 20 levels · 4 free · Professionally curated by levelupwith.com