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UX Design Fundamentals: From Problem to Tested Design

Take one small product from a vague problem to a tested, accessible design. You will learn to run user research, turn findings into personas, journeys and problem statements, structure and wireframe interfaces, check them against heuristics and WCAG, prototype and usability-test them, and work with
Capable · 20 levels · 2 free · Created Oct 2026 · Professionally curated by levelupwith.com
What's inside
- Level 1: What UX Is and Isn'tFree
Learn what user experience design covers, how it differs from UI design and visual styling, and which roles practise it. - Level 2: The Design Process and Your Course ProjectFree
Learn the Double Diamond (Discover, Define, Develop, Deliver) and its common variants, then choose the small product problem you will carry through the course. - Level 3: Planning Research and Asking Good Questions
Turn what you don't know into research questions, choose suitable methods, and write neutral, open questions that avoid bias. - Level 4: Running User Interviews and Observation
Conduct semi-structured interviews and observation sessions with consent, good probing and accurate note-taking. - Level 5: Designing and Running Surveys
Learn when a survey is the right method, and how to write, sample and analyse it without collecting misleading data. - Level 6: Synthesising Research Findings
Turn raw notes into evidence-backed insights using affinity mapping and thematic analysis. - Level 7: Personas and Jobs to Be Done
Turn research insights into evidence-based personas and job statements that keep design decisions focused on real needs. - Level 8: Mapping the User Journey
Create a journey map that shows stages, actions, thoughts, emotions and pain points for one persona completing one goal. - Level 9: Writing Problem Statements
Turn your research into a focused problem statement and 'How might we' questions that close the Define phase. - Level 10: Information Architecture, Card Sorting and Navigation
Organise content and features into a structure users understand, test it with card sorting, and choose suitable navigation patterns. - Level 11: Sketching and Wireframing
Generate many ideas quickly with sketching, then turn the strongest into low-fidelity wireframes of your key screens. - Level 12: Interaction Design and Visual Hierarchy
Apply core interaction principles (feedback, affordances, signifiers, constraints, consistency) and basic visual hierarchy so screens behave and read clearly. - Level 13: Reviewing with Nielsen's 10 Usability Heuristics
Run a heuristic evaluation of your design against Nielsen's 10 usability heuristics and rate each issue by severity. - Level 14: Accessibility and the WCAG Principles
Design for people with different abilities using the four WCAG principles: perceivable, operable, understandable and robust. - Level 15: Writing for Interfaces
Write clear, concise and consistent interface copy, including labels, buttons, error messages and empty states. - Level 16: Prototyping at the Right Fidelity
Choose between paper, low-fidelity and high-fidelity prototypes based on what you need to learn, then build a clickable prototype of your main flow. - Level 17: Planning and Running Usability Tests
Plan a usability test with clear goals, realistic task scenarios and suitable participants, then moderate sessions without leading users. - Level 18: Analysing Results, Iterating and Measuring UX
Turn test findings into prioritised design changes, and measure UX with behavioural and attitudinal metrics. - Level 19: Working with Product, Engineering and AI Tools
Work well with product managers and engineers from discovery to handoff, and use AI tools in research and design while managing their limits. - Level 20: Final Challenge: From Problem to Tested Design Exam
Bring the whole course together by presenting your project's journey from problem to tested design and defending each decision with evidence.
Access
The first 2 levels are free with a free account. Every level, the podcast edition and the AI tutor come with All Access at £4.99/month or any Creator plan — see pricing.